<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Kevin Becker .net &#187; Videogames</title>
	<atom:link href="http://www.kevinbecker.net/blog/category/videogames/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.kevinbecker.net/blog</link>
	<description>on tech and life</description>
	<lastBuildDate>Wed, 25 Aug 2010 01:12:55 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>Stay Back Grues, the Lantern Has Been Refueled</title>
		<link>http://www.kevinbecker.net/blog/2010/08/16/stay-back-grues-the-lantern-has-been-refueled/</link>
		<comments>http://www.kevinbecker.net/blog/2010/08/16/stay-back-grues-the-lantern-has-been-refueled/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 00:06:14 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Internet]]></category>
		<category><![CDATA[Zork]]></category>

		<guid isPermaLink="false">http://www.kevinbecker.net/blog/?p=180</guid>
		<description><![CDATA[I am happy to announce that I have taken over hosting The Zork Library from it&#8217;s former owner DAT. The Zork Library has been one of the foremost websites about the Zork series of video games for over 10 years. I intend to maintain and expand the website. For the immediate future, my Zork installation]]></description>
			<content:encoded><![CDATA[<p>I am happy to announce that I have taken over hosting <a href="http://www.thezorklibrary.com">The Zork Library</a> from it&#8217;s former owner DAT. The Zork Library has been one of the foremost websites about the <a href="http://en.wikipedia.org/wiki/Zork">Zork</a> series of video games for over 10 years. I intend to maintain and expand the website. For the immediate future, <a href="http://www.kevinbecker.net/zorkguides">my Zork installation guides</a> will remain a part of kevinbecker.net. At some point in the future, they will be moved to The Zork Library. I also plan to expand coverage of Legends of Zork, plus promote The Zork Library and Zork as a whole on social networks like Twitter and Facebook. See <a href="http://thezorklibrary.com/phpbb/viewtopic.php?f=1&amp;t=398">this post on TZL</a> for more details.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kevinbecker.net/blog/2010/08/16/stay-back-grues-the-lantern-has-been-refueled/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Zork Guides Website Updates</title>
		<link>http://www.kevinbecker.net/blog/2009/01/16/zork-guides-website-updates/</link>
		<comments>http://www.kevinbecker.net/blog/2009/01/16/zork-guides-website-updates/#comments</comments>
		<pubDate>Sat, 17 Jan 2009 01:44:42 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Zork]]></category>

		<guid isPermaLink="false">http://www.kevinbecker.net/blog/?p=83</guid>
		<description><![CDATA[About 7 months ago, I posted a new website related to running Zork games on modern operating systems. Over these last 7 months, I&#8217;ve been compiling feedback to the guides and working on making the website a better tool for users. The first of those changes are complete and there&#8217;s more to come. One promising]]></description>
			<content:encoded><![CDATA[<p>About 7 months ago, I posted <a href="http://www.kevinbecker.net/zorkguides">a new website related to running Zork games on modern operating systems</a>. Over these last 7 months, I&#8217;ve been compiling feedback to the guides and working on making the website a better tool for users. The first of those changes are complete and there&#8217;s more to come.</p>
<p>One promising lead is that <a href="http://www.scummvm.org">ScummVM</a> has <a href="http://wiki.scummvm.org/index.php/MADE">a work-in-progress port of the MADE engine</a>, so Return to Zork can be played. It&#8217;s currently only available in their <a href="http://www.scummvm.org/downloads.php#SVN">daily SVN builds</a>, but once the engine is more stable, I&#8217;ll write up a guide for it. Because of the consistency of ScummVM cross-platform and the ease of use of the software, this guide will be appropriate for Windows XP/Vista, Linux and OS X without much difference between each version. A second development is the continued growth of <a href="http://www.winehq.org">Wine</a>. Recently a patch was created that addresses <a href="http://bugs.winehq.org/show_bug.cgi?id=1347">one of the big bugs</a> that get in the way of playing Zork Nemesis and Zork Grand Inquisitor on Linux and OS X. That patch isn&#8217;t in the main wine codebase yet, but once it is, I&#8217;ll revisit writing a guide for Zork Nemesis and Zork Grand Inquisitor on Linux. Mac OS X continues to be a problem because I can&#8217;t test on that system, but I have researched a few options that may allow for the games to be played on OS X and placed those links in the table of configurations on the website.</p>
<p>Lastly, I want to bring up a real piece of news in the Zork universe, probably the first real piece of news in a decade. Activision announced Wednesday that they&#8217;re working on a new Zork game called <a href="http://www.legendsofzork.com">Legends of Zork</a>. It will be a multiplayer adventure played through a web browser and will target iPhone so it will likely be JavaScript-based. More info can be found at <a href="http://www.gamasutra.com/php-bin/news_index.php?story=21852">Gamasutra</a> and <a href="http://www.forumopolis.com/showthread.php?t=82906">Forumopolis</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kevinbecker.net/blog/2009/01/16/zork-guides-website-updates/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Running Zork Games on XP, Vista, Linux, &amp; Mac OS X</title>
		<link>http://www.kevinbecker.net/blog/2008/07/01/guides-for-installing-zork-games-on-xpvistalinuxmac-os-x/</link>
		<comments>http://www.kevinbecker.net/blog/2008/07/01/guides-for-installing-zork-games-on-xpvistalinuxmac-os-x/#comments</comments>
		<pubDate>Wed, 02 Jul 2008 03:11:57 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[Operating Systems]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[Zork]]></category>

		<guid isPermaLink="false">http://www.kevinbecker.net/blog/?p=47</guid>
		<description><![CDATA[Back in 2004, I wrote a guide for getting the game Zork Grand Inquisitor running on Windows XP. The game didn&#8217;t work well without the guide because it was originally designed for Windows 98. I&#8217;ve been a fan of the Zork series for almost 10 years now. After receiving a message from another Zork fan]]></description>
			<content:encoded><![CDATA[<p>Back in 2004, I wrote a <a href="http://home.earthlink.net/~infernofilecabinet4/XpSetupsU_Z/Guest/zorkgi.htm">guide</a> for getting the game <a href="http://en.wikipedia.org/wiki/Zork_Grand_Inquisitor">Zork Grand Inquisitor</a> running on Windows XP. The game didn&#8217;t work well without the guide because it was originally designed for Windows 98. I&#8217;ve been a fan of the Zork series for almost 10 years now. After receiving a message from another Zork fan in regards to that guide I wrote, I decided that it was time to look into the games again. With a few changes, the more modern games in the series are supported under Windows XP and possibly Vista. That&#8217;s when I had an idea. With <a href="http://www.winehq.org">Wine</a>, <a href="http://www.dosbox.com">DOSBox</a> and <a href="http://frotz.homeunix.org/frotz/">Frotz</a>, it should be possible to run any Zork game on Linux and Mac OS X too. With that, it becomes feasible to run any game in the Zork series on any major operating system. That&#8217;s a big task. I began a project to work on making that idea a reality. I&#8217;m not alone though. I&#8217;m receiving some help and hosting from DAT, the maintainer of the only Zork website still active, <a href="http://www.thezorklibrary.com">The Zork Library</a>.</p>
<p>The guides are currently at <a href="http://www.kevinbecker.net/zorkguides">http://www.kevinbecker.net/zorkguides</a> and will soon be hosted on <a href="http://www.thezorklibrary.com">http://www.thezorklibrary.com</a> as well. The project is a work in progress and needs help on the configurations I can&#8217;t test myself, mainly Mac OS X and Vista. Help with writing the guides and testing them, as well as comments and questions would be greatly appreciated!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kevinbecker.net/blog/2008/07/01/guides-for-installing-zork-games-on-xpvistalinuxmac-os-x/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>The Curious Case of the Wii</title>
		<link>http://www.kevinbecker.net/blog/2008/06/15/the-curious-case-of-the-wii/</link>
		<comments>http://www.kevinbecker.net/blog/2008/06/15/the-curious-case-of-the-wii/#comments</comments>
		<pubDate>Mon, 16 Jun 2008 02:35:44 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.kevinbecker.net/blog/?p=42</guid>
		<description><![CDATA[After 19 months, the Wii is still hard to find. I&#8217;m not aware of any stores nearby that have stock for long after getting a shipment. There is economics at work here, plus the allure of a popular, hard to get item, but there&#8217;s more to it. Nintendo is making tons of Wiis. With worldwide]]></description>
			<content:encoded><![CDATA[<p>After 19 months, the Wii is still hard to find. I&#8217;m not aware of any stores nearby that have stock for long after getting a shipment. There is economics at work here, plus the allure of a popular, hard to get item, but there&#8217;s more to it. Nintendo is making tons of Wiis. With worldwide sales of above 27 million, they&#8217;ve sold more than twice that of the PS3 and even about 50% more than the Xbox 360, which had a year head start in sales. (Source: <a href="http://www.vgchartz.com/">vgchartz.com</a>) Something is different about the Wii and its sales.</p>
<p><span id="more-42"></span></p>
<p>When I first heard about the Wii, I thought that it would be a flop. Honestly, I thought that it was possible that Nintendo would go the way of Sega after Nintendo&#8217;s poor Gamecube sales if the next console was a financial failure. I certainly didn&#8217;t want to see Mario and Link in games of the poor quality of recent Sonic games, but then a funny thing happened. As we all know, the Wii is a hit, but it is a hit despite that it has all the things that gamers typically don&#8217;t want and doesn&#8217;t have all the things that gamers typically do want from the newest consoles. First, it has a gimmicky controller and multiple games that have their own attachments for the controller, plus the nunchuck and the classic controller. Historically, add-ons and special controllers don&#8217;t sell well. (See: <a href="http://en.wikipedia.org/wiki/Sega_32x">Sega 32X</a>, <a href="http://en.wikipedia.org/wiki/Power_Glove">Nintendo Power Glove</a>, <a href="http://www.steelbattalion.org/controller.php">Steel Battalion</a>). Second, it has a completely new user interface. Nintendo tried new interfaces before with the <a href="http://en.wikipedia.org/wiki/Virtual_Boy">Virtual Boy</a> and it was one of the biggest disasters in Nintendo&#8217;s history. Third, the Wii isn&#8217;t capable of high definition picture resolutions, which was one of the big things gamers were excited about with <a href="http://en.wikipedia.org/wiki/History_of_video_game_consoles_(seventh_generation)">this generation of consoles</a>. Fourth, it has extremely poor online service for multiplayer with the abysmal friend code system that is so far behind Xbox Live or even the Playstation Network. All of these things made the Wii seem like a terrible idea to the typical hardcore gamer. The only things going for it are its lower price and the typical Nintendo franchises. These things held the GameCube afloat, but just barely. Even with all that, the Wii sold and isn&#8217;t stopping anytime soon. Beyond that, the Wii isn&#8217;t selling to hardcore gamers, at least not as much as previous consoles.</p>
<p>The Wii sets itself apart by selling to the people historically least likely to play video games&#8230; people over 40, women, and every other non-gamer demographic out there, including my parents. Not that it sold really poorly with gamers, it being a Nintendo console after all, but the percentage of hardcore gamers buying the Wii is probably less than any console ever. Let&#8217;s look at why this has happened. There are a few obvious reasons: the low price, the familiar Nintendo franchises and the hype of the console that no one can seem to find in stores. Beyond that, I think there&#8217;s two broad reasons in addition to those: the controler and the games, and both these reasons show interesting trends in gaming.</p>
<p>The Wii remote is the first motion sensitive video game controller to go mainstream. It&#8217;s the console controller with the fewest buttons since the original Nintendo Entertainment System&#8217;s controller from 1985 (counting the buttons on only the Wii remote, not any add-ons). One of the problems many people who are traditionally &#8220;non-gamers&#8221; have with games are the controls. The controllers and their buttons are not intuitive to them. They probably weren&#8217;t for me either, but I don&#8217;t remember back that far. Video game controllers have been second nature to my hands for more than 15 years, so I grew up with simpler controllers, simpler games and grew into today&#8217;s gaming control complexities. In addition to difficulties with the physical controller, navigating a 3D world is difficult for the uninitiated. The Wii gets around both these issues with its unique motion controls. Not only are there fewer buttons to learn, the act of controlling on screen movement is as simple as moving your hand. Rather than forcing your brain to translate your wishes to the control scheme of the buttons, your brain simply uses your already well developed muscle functions to control events on screen naturally, so the games are much easier to get into in terms of interaction.</p>
<p>More intuitive control is an important step in getting more people playing games, but makes little difference if you&#8217;re pushing games like <a href="http://en.wikipedia.org/wiki/Ikaruga">Ikaruga</a> (a scrolling space shooter that is  masochistically difficult to master), <a href="http://en.wikipedia.org/wiki/.hack">.Hack</a> (a single player, offline, japanese-style role playing game [<a href="http://www.gamespot.com/features/vgs/universal/rpg_hs/first.html">JRPG</a>] episodic series where you play as a video gamer who plays a virtual reality massively multiplayer online roleplaying game [<a href="http://en.wikipedia.org/wiki/Massively_multiplayer_online_role-playing_game">MMORPG</a>] where some players are unable to log out to get back to the real world; you play in that online roleplaying game&#8217;s interface as if you are in the virtual reality world with others, despite it being a single player game&#8230; yes it&#8217;s that abstract and convoluted, really!), or <a href="http://en.wikipedia.org/wiki/Deus_Ex">Deus Ex</a> (a cyber-punk hybrid of first person shooter and role playing games with a deep, complex story with an equally deep and complex system of character customization). I could go on and on listing games that are either very difficult to play and master, very difficult wrap your head around or just plain weird. Those aren&#8217;t the type of games that bring in casual gamers. Games like Wii Sports, Wii Play, Rayman Raving Rabids, Warioware and now Wii Fit give non-gamers accessible experiences that can be played for small amounts of time without the mental and physical investment of a more hardcore game. The Wii succeeds because it primarily provides these types of games.</p>
<p>The combination of these two factors results in the fact that the Wii gives experiences that are genuinely fun. More importantly, it is fun in a way that is obvious to most people, by being physical and being social. It&#8217;s great at a party. That said, it&#8217;s not fun in the way a <a href="http://speeddemosarchive.com/">speed run</a> in a mario game, a <a href="http://www.gamefaqs.com/console/ps2/file/459841/46465">low level challenge</a> in an roleplaying game, or a <a href="http://youtube.com/mcdan40">gold star, full combo performace in Rock Band recorded for YouTube</a> are to a hardcore gamer, but that&#8217;s Nintendo&#8217;s point. They&#8217;re catering to those who pay the bills now, and that&#8217;s not necessarily the hardcore gamer anymore.</p>
<p>The real question is what effect this is having on the gaming industry. Obviously, hardcore games are becoming more of a niche than ever, especially on the Wii and there&#8217;s lots of evidence of it. A game like the previously mentioned Ikaruga will never see retail release again, as Ikaruga and many like it are relegated to being downloadable games because those hardcore enough to play it will be hardcore enough to buy games on services like Xbox Live Arcade, WiiWare and the Playstation Network Store. Another example would be <a href="http://en.wikipedia.org/wiki/Rayman_(series)">Rayman</a>, which was previously a platformer series that was transformed (or some may say perverted) into a casual assortment of mini-games like Warioware. Games which were once extremely difficult like the <a href="http://en.wikipedia.org/wiki/Ninja_Gaiden_(series)">Ninja Gaiden</a> series now have newer sequels released with a significantly easier level of difficulty as the default. There are exceptions to this trend, like <a href="http://en.wikipedia.org/wiki/No_More_Heroes_(video_game)">No More Heroes</a> for the Wii, and games that stradle line between both hardcore and casual gaming, like <a href="http://rockband.scorehero.com/">Rock Band</a>, but it&#8217;s obvious that casual games are taking a bigger and bigger piece of the gaming pie.</p>
<p>A full critical discussion of the intricacies of the new balance between hardcore and casual games being forged today is a topic for another article though. That said, I&#8217;m not the only one thinking about the issue. IGN recently tauted 2008 as year of the <a href="http://insider.ign.com/articles/881/881724p1.html">&#8220;Death of Hardcore Games&#8221;</a>. I&#8217;m not so convinced about them being dead, or if the proliferation of casual gaming is such a bad thing, but that&#8217;s a topic I&#8217;ll discuss more in the future. This is certainly an interesting time for games!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kevinbecker.net/blog/2008/06/15/the-curious-case-of-the-wii/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>My Hero</title>
		<link>http://www.kevinbecker.net/blog/2008/06/06/my-hero/</link>
		<comments>http://www.kevinbecker.net/blog/2008/06/06/my-hero/#comments</comments>
		<pubDate>Sat, 07 Jun 2008 02:03:16 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Guitar Hero/Rock Band]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.kevinbecker.net/blog/?p=45</guid>
		<description><![CDATA[I can&#8217;t not post this. iamchris4life has finally done it. He FC&#8217;ed Through the Fire and Flames in Guitar Hero III on expert, the first person ever to do so. (That means he finished the hardest guitar hero song ever, perfectly, no missed notes and no extra notes) He&#8217;s been working on this for several]]></description>
			<content:encoded><![CDATA[<p>I can&#8217;t not post this. <a href="http://www.scorehero.com/scores.php?user=8308&#038;group=4&#038;game=0&#038;diff=4">iamchris4life</a> has finally done it. He FC&#8217;ed Through the Fire and Flames in Guitar Hero III on expert, the first person ever to do so. (That means he finished the hardest guitar hero song ever, perfectly, no missed notes and no extra notes) He&#8217;s been working on this for several months now. The Guiness Book of World Records needs to update it&#8217;s 2008 book now that iamchris4life destroyed his previous score. The necessary proof follows. The freaking out after finishing is priceless.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/S5GpRJItqjw&#038;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/S5GpRJItqjw&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="344"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.kevinbecker.net/blog/2008/06/06/my-hero/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Guitar Hero Robot</title>
		<link>http://www.kevinbecker.net/blog/2008/06/02/guitar-hero-robot/</link>
		<comments>http://www.kevinbecker.net/blog/2008/06/02/guitar-hero-robot/#comments</comments>
		<pubDate>Mon, 02 Jun 2008 21:14:52 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Engineering]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.kevinbecker.net/blog/?p=43</guid>
		<description><![CDATA[I&#8217;ve been meaning to do something like this&#8230; someone beat me to it. A robot that plays guitar hero.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been meaning to do something like this&#8230; someone beat me to it. <a href="http://www.mnwest.edu/feature-stories/robot-guitarist/">A robot that plays guitar hero</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kevinbecker.net/blog/2008/06/02/guitar-hero-robot/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>eBay &#8212; Starting Selling, Virtua Fighter 5 (PS3)</title>
		<link>http://www.kevinbecker.net/blog/2008/04/27/ebay-starting-selling-virtua-fighter-5-ps3/</link>
		<comments>http://www.kevinbecker.net/blog/2008/04/27/ebay-starting-selling-virtua-fighter-5-ps3/#comments</comments>
		<pubDate>Mon, 28 Apr 2008 00:15:29 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[eBay]]></category>

		<guid isPermaLink="false">http://www.kevinbecker.net/blog/?p=35</guid>
		<description><![CDATA[I just wanted to let everyone I know that I&#8217;m not dead. I&#8217;ve just been busy with life. Things are going great in my life so I&#8217;m going to try and get back into writing on the website again. One thing that will keep me coming back here often is that I just started to]]></description>
			<content:encoded><![CDATA[<p>I just wanted to let everyone I know that I&#8217;m not dead. I&#8217;ve just been busy with life. Things are going great in my life so I&#8217;m going to try and get back into writing on the website again. One thing that will keep me coming back here often is that I just started to sell on eBay. I currently have one item up, <a href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;ssPageName=STRK:MESEX:IT&amp;item=150241274004">Virtua Fighter 5 for PS3</a>. Consider buying if you&#8217;re interested. I will be selling various movies, games and books over the next month so check back for what I&#8217;m currently selling. I created an <a href="http://www.kevinbecker.net/blog/ebay/">eBay page to track the current sales</a>. Also, I have linked my eBay account with my facebook account so you can check my profile to see what I&#8217;m selling as well. That&#8217;s all for now. Hopefully I&#8217;ll write more soon!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kevinbecker.net/blog/2008/04/27/ebay-starting-selling-virtua-fighter-5-ps3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Halo 3: Battle of Serenity Valley</title>
		<link>http://www.kevinbecker.net/blog/2007/10/13/halo-3-battle-of-serenity-valley/</link>
		<comments>http://www.kevinbecker.net/blog/2007/10/13/halo-3-battle-of-serenity-valley/#comments</comments>
		<pubDate>Sun, 14 Oct 2007 02:00:25 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.kevinbecker.net/blog/2007/10/13/halo-3-battle-of-serenity-valley/</guid>
		<description><![CDATA[I love Firefly. Today I learned that Bungie does too. I was playing some Halo this evening and heard a yell that sounded so familiar. One of the marines fighting along side me screamed &#8220;Here&#8217;s Vera!&#8221; as he went into gun down some Covenant Brutes. This was just excellent in my mind. Bungie included a]]></description>
			<content:encoded><![CDATA[<p>I love Firefly. Today I learned that Bungie does too. I was playing some Halo this evening and heard a yell that sounded so familiar. One of the marines fighting along side me screamed &#8220;Here&#8217;s Vera!&#8221; as he went into gun down some Covenant Brutes. This was just excellent in my mind. Bungie included a Firefly reference. It really showed their attention to detail on the marines AI this time around.  The marines in Halo 3 are actually useful and for once their voice acting mid-battle is well done. Extremely well done actually. I didn&#8217;t know what it was at the time, but something about the voice acting for the marines in Halo 3 always felt so right for the game. It just fit the whole fighting to the end mentality of Halo 3 and its storyline that revolves around finishing the fight and protecting what&#8217;s left of earth. But there wasn&#8217;t any reason I could point to in order to explain why I felt it fit so well. Then the flood gates opened&#8230; (pun intended. lol)</p>
<p>After I was done playing, I decided to do a Google search and see if anyone noticed the Vera comment.  Apparently <a href="http://aboutagirl777.livejournal.com/93844.html" target="_blank">someone</a> had. Then I found a <a href="http://community.livejournal.com/fireflyfans/1036873.html" target="_blank">second</a>. But this second one mentions more. What? That UNSC Sergeant Reynolds  is&#8230; Nathan Fillion?! Brilliant!  I don&#8217;t remember noticing his voice, but there was a Sergeant Reynolds mentioned several times during the &#8220;Tsavo Highway&#8221; and &#8220;The Storm&#8221; missions, specifically in the Battle of Voi section. I had to investigate more. It turns out that not only did that &#8220;Here&#8217;s Vera!&#8221; sound like Jayne, it was actually Adam Baldwin. Alan Tudyk (Wash) is somewhere in the game too, but I&#8217;ve yet to recognize him. Someone on livejournal actually took a <a href="http://community.livejournal.com/battlestar_blog/713150.html" target="_blank">screenshot</a> of the voice acting screen in the credits that shows the former Serenity crew members.</p>
<p>As if I needed more reasons to love Halo 3!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kevinbecker.net/blog/2007/10/13/halo-3-battle-of-serenity-valley/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>So Many Games!</title>
		<link>http://www.kevinbecker.net/blog/2007/09/29/so-many-games/</link>
		<comments>http://www.kevinbecker.net/blog/2007/09/29/so-many-games/#comments</comments>
		<pubDate>Sun, 30 Sep 2007 03:26:18 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.kevinbecker.net/blog/2007/09/29/so-many-games/</guid>
		<description><![CDATA[I finally got a chance to get a few rounds of Halo 3 in tonight. Was it everything I hoped? Yeah, definitely. There&#8217;s so much in it, it&#8217;s unbelievable. Bungie&#8217;s website for stats tracking goes beyond obsessive. Forge and Theater allow for players to train themselves to incredible levels. Mostly, I can&#8217;t wait to go]]></description>
			<content:encoded><![CDATA[<p>I finally got a chance to get a few rounds of <a href="http://en.wikipedia.org/wiki/Halo_3" target="_blank">Halo 3</a> in tonight. Was it everything I hoped? Yeah, definitely. There&#8217;s so much in it, it&#8217;s unbelievable. <a href="http://www.bungie.net/Stats/Halo3/Default.aspx?player=KM3K" target="_blank">Bungie&#8217;s website for stats tracking</a> goes beyond obsessive. <a href="http://www.gamespot.com/xbox360/action/halo3/news.html?sid=6177495" target="_blank">Forge</a> and <a href="http://youtube.com/watch?v=Ugsoc4iNGog" target="_blank">Theater</a> allow for players to train themselves to incredible levels. Mostly, I can&#8217;t wait to go at legendary with Dan. We&#8217;re idiots for doing legendary first, but we like it hard. And it will be&#8230; very very very hard.</p>
<p>Since I&#8217;m rambling, it&#8217;s obvious that I love the game even though I&#8217;ve played very little so far. But that&#8217;s not the main point of the post. As you can see by the title, I have way too many great games to play. But I can&#8217;t complain. It&#8217;s better than not enough great games to play.  Currently, I&#8217;m still working on completing <a href="http://en.wikipedia.org/wiki/Guitar_hero_2" target="_blank">Guitar Hero 2</a> and <a href="http://en.wikipedia.org/wiki/BioShock" target="_blank">Bioshock</a>. Plus there&#8217;s a few arcade games I need to complete, like <a href="http://en.wikipedia.org/wiki/Band_of_bugs">Band of Bugs</a>, <a href="http://en.wikipedia.org/wiki/Catan" target="_blank">Catan</a>, <a href="http://en.wikipedia.org/wiki/Carcassonne_%28video_game%29" target="_blank">Carcassonne</a> and <a href="http://en.wikipedia.org/wiki/Bomberman_Live" target="_blank">Bomberman Live</a>. Now I have Halo 3 as well. Then there&#8217;s <a href="http://en.wikipedia.org/wiki/Guitar_hero_3" target="_blank">Guitar Hero 3</a>, <a href="http://en.wikipedia.org/wiki/The_Orange_Box" target="_blank">Half Life: Orange Box</a> and <a href="http://en.wikipedia.org/wiki/Puzzle_quest" target="_blank">Puzzle Quest</a> coming in October followed by <a href="http://en.wikipedia.org/wiki/Rock_band_%28video_game%29" target="_blank">Rock Band</a>, <a href="http://en.wikipedia.org/wiki/Assassin%27s_creed" target="_blank">Assassin&#8217;s Creed</a> and <a href="http://en.wikipedia.org/wiki/Mass_effect">Mass Effect</a> in November. Plus, IGN claims that <a href="http://en.wikipedia.org/wiki/Beautiful_Katamari" target="_blank">Beautiful Katamari</a> is coming in October and <a href="http://en.wikipedia.org/wiki/Army_of_Two">Army of Two</a> in November, though those aren&#8217;t likely to make it out by then. Of those, I think I&#8217;m looking forward to Mass Effect most. And now I read some really good reviews of <a href="http://en.wikipedia.org/wiki/Eternal_Sonata" target="_blank">Eternal Sonata</a>. I love those good ol&#8217; traditional turn-based japanese-style RPGs and Eternal Sonata certainly looks like a good one. I haven&#8217;t had a good one since <a href="http://en.wikipedia.org/wiki/Xenosaga_Episode_I:_Der_Wille_zur_Macht" target="_blank">Xenosaga</a> in 2003 (no, the Kingdom Hearts series doesn&#8217;t count, it&#8217;s neither a traditional RPG nor turn-based).</p>
<p>I love fall because it&#8217;s the best season for video games. Winter is pretty good too because that&#8217;s the time I catch up on my game playing.  <img src='http://www.kevinbecker.net/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.kevinbecker.net/blog/2007/09/29/so-many-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Xbox 360 Hackability</title>
		<link>http://www.kevinbecker.net/blog/2007/03/16/xbox-360-hackability/</link>
		<comments>http://www.kevinbecker.net/blog/2007/03/16/xbox-360-hackability/#comments</comments>
		<pubDate>Sat, 17 Mar 2007 01:16:14 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.kevinbecker.net/blog/2007/03/16/xbox-360-hackability/</guid>
		<description><![CDATA[As far as I know, efforts to hack the Xbox 360 have been mostly foiled by the hardware and software protection onboard (though, yes, I know that certain models with certain drives and at a certain update can be hacked, in this article I will refer to widespread hacks, like the original Xbox has). Why]]></description>
			<content:encoded><![CDATA[<p>As far as I know, efforts to hack the Xbox 360 have been mostly foiled by the hardware and software protection onboard (though, yes, I know that certain models with certain drives and at a certain update can be hacked, in this article I will refer to widespread hacks, like the original Xbox has). Why bring this up? I was looking at the Xbox website today and heard about how those who don&#8217;t hook their Xbox up to the internet can <a href="http://www.xbox.com/en-US/games/backwardscompatibility.htm">download updates on their computer, burn them to a CD/DVD and load them into the Xbox with that</a>.</p>
<p>This sounds like an excellent attack vector for Xbox hackers. One small bug in the code for authenicity verification of the software could allow unsigned code to be loaded. Another possibility is that the encryption used on the downloaded files could be broken and their format reverse engineered. This would let you put things on the Xbox and it wouldn&#8217;t know the difference between something from Microsoft and something from elsewhere.</p>
<p>This sounds like a fun possibility to me. If only I had the time to devote to such a thing. Oh well, I know there&#8217;s people nerdier than me that will do it. Here&#8217;s hoping homebrew software on the 360 takes off soon!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kevinbecker.net/blog/2007/03/16/xbox-360-hackability/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PS2 Reborn</title>
		<link>http://www.kevinbecker.net/blog/2007/03/16/ps2-reborn/</link>
		<comments>http://www.kevinbecker.net/blog/2007/03/16/ps2-reborn/#comments</comments>
		<pubDate>Fri, 16 Mar 2007 20:33:22 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[PS2]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.kevinbecker.net/blog/2007/03/16/ps2-reborn/</guid>
		<description><![CDATA[Today I decided to boot up my Playstation 2 to get some more progress done in Kingdom Hearts 2. Unfortunately the dreaded &#8220;Disc Read Error&#8221; problem finally took over completely. Previously, the system would load a disc about 1 in every 4 tries. Now it simply wouldn&#8217;t work. I was not satisfied with this so]]></description>
			<content:encoded><![CDATA[<p>Today I decided to boot up my Playstation 2 to get some more progress done in <a href="http://ps2.ign.com/articles/698/698697p1.html">Kingdom Hearts 2</a>. Unfortunately the dreaded &#8220;Disc Read Error&#8221; problem finally took over completely. Previously, the system would load a disc about 1 in every 4 tries. Now it simply wouldn&#8217;t work. I was not satisfied with this so I decided to fix it myself. With <a href="http://arstechnica.com/articles/paedia/hardware/ps2.ars/1">guidance from the excellent folks at Ars Technica</a>, I opened up the PS2, cleaned out the dust, cleaned the lens with some lens cleaner and realigned the drive laser. After all this, my PS2 is as good as new. Not too shabby for a 7 year old video game console. The disc read error problem had been creeping up on my PS2 for the last two years, slowly rearing its ugly head more and more, but now it&#8217;s gone! Now I can finally enjoy Kingdom Hearts 2 once again. (and maybe start finally playing <a href="http://ps2.ign.com/articles/733/733122p1.html">Okami</a> and <a href="http://ps2.ign.com/articles/741/741991p1.html">Final Fantasy XII</a> soon too!) For those that want to try this with their PS2, be careful! Follow the Ars Technica guide I mentioned very carefully. Also, take a look at the official Playstation message boards for <a href="http://boardsus.playstation.com/playstation/board/message?board.id=psx2&amp;thread.id=1340259">further reference on the &#8220;Disc Read Error&#8221; problem</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.kevinbecker.net/blog/2007/03/16/ps2-reborn/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
<!-- WP Super Cache is installed but broken. The path to wp-cache-phase1.php in wp-content/advanced-cache.php must be fixed! -->